BC.Game Script - PO Changer V3
After a lost game with this script, you can make both bet and payout adjustment.
In the first "begin bet" field, enter the amount you want to play in the first game, enter the starting rate in the second "begin payout" field. After a game lost in the third zone, you can continue to play by setting the odds for the number of games you specified in the third "win repeat" field. If you don't want to place a high bet, enter the limit in field Four. When you lose the game, use the lost area to increase your bet.Use increase to increase by a fixed amount and decrease to decrease by a fixed amount. You can use the fold area to increase using a multiplier ratio.select "base payout" or "base bet" if you don't want to change it. You can also make the bets for the game won after the lost game. these settings work for the number of games you have entered in the "win repeat" field and then return to the initial bet amount. You can use the "fix fold calculate" table to calculate the bet fold ratio.
Watch the case study video.
Change Log
Ver.3.0
- Code update for BC.Game V3.
- Correction of typos in the console notifications.
Ver.2.0
- Bet settings after the lost game have been improved.
- Adding and decreasing flat rate bets have been added.
- Adding and decreasing flat rate payout has been added.
- Bet settings have been improved for the game won after the game lost, the desired setting for the specified number of games.
- Adding and decreasing flat rate bets have been added.
- Adding and decreasing flat rate payout have been added.
var config = {
ScriptTitle: {
label: 'Crash.Bet BC.Game Script PoChanger v3',
type: 'title'
},
baseBet: {
value: currency.minAmount,
type: 'number',
label: 'Begin bet'
},
basePayout: {
value: 2,
type: 'number',
label: 'Begin Payout'
},
winRepeat: {
value: 1,
type: 'number',
label: 'Win Repeat'
},
stop: {
value: 1e8,
type: 'number',
label: 'stop if bet >'
},
onLoseTitle: {
label: 'On Lose Payout Settings',
type: 'title'
},
lossPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incLossPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onLoseTitle2: {
label: 'On Lose Bet Settings',
type: 'title'
},
lossBet: {
value: '1',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Bet'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incLossBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decLossBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldLossBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
, onWinTitle: {
label: 'On Win Payout Settings',
type: 'title'
},
winPO: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fold Payout'
} ,{
value: '0',
label: 'Base Payout'
}
]
},
incWinPO:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinPO:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinPO:{
value: 2,
type: 'number',
label: 'Fold Payout'
},
onWinTitle2: {
label: 'On Win Bet Settings',
type: 'title'
},
winBet: {
value: '0',
type: 'radio',
label: 'Loss',
options: [{
value: '2',
label: 'Increase'
},
{
value: '3',
label: 'Decrease'
},{
value: '1',
label: 'Fix Fold'
} ,{
value: '0',
label: 'Base Bet'
}
]
},
incWinBet:{
value: 1,
type: 'number',
label: 'Increase'
},
decWinBet:{
value: 1,
type: 'number',
label: 'Decrease'
},
foldWinBet:{
value: 2,
type: 'number',
label: 'Fold Bet'
}
};
function main () {
var beginBet = config.baseBet.value
var beginPayout = config.basePayout.value
var currentBet = beginBet
var currentPayout = beginPayout
var lossPO = config.lossPO.value
var incLossPO = config.incLossPO.value
var decLossPO = config.decLossPO.value
var foldLossPO = config.foldLossPO.value
var lossBet = config.lossBet.value
var incLossBet = config.incLossBet.value
var decLossBet = config.decLossBet.value
var foldLossBet = config.foldLossBet.value
var winPO = config.winPO.value
var incWinPO = config.incWinPO.value
var decWinPO = config.decWinPO.value
var foldWinPO = config.foldWinPO.value
var winBet = config.winBet.value
var incWinBet = config.incWinBet.value
var decWinBet = config.decWinBet.value
var foldWinBet = config.foldWinBet.value
var winRepeatCount = config.winRepeat.value
var winRepProvision = 0
var winRepeatSet = 1
var gameStatus = 1
var gameCouter = 1
game.onBet = function () {
log.success('Game Starting, Bet: ' + currentBet + 'Payout: '+ currentPayout)
game.bet(currentBet, currentPayout).then(function (payout) {
// Win
if (payout > 1) {
if(!gameStatus){
counterReset(true)
}
log.success('You Win!!')
gameStarter(winBetSwitch(winBet),winPOSwitch(winPO))
}
else {
if(gameStatus){
gameStatus--
}
winRepCountReset(true)
// Loss
log.error('Loss, Next game Bet and Payout change')
gameStarter(lossBetSwitch(lossBet),lossPOSwitch(lossPO))
gameCouter++
}
})
function gameStarter(calculatedBet, calculatedPayout) {
if (currentBet > config.stop.value) {
log.error('Maximum amount reached, Script stopped.');
game.stop();
}
log.info('betting')
currentBet = calculatedBet
currentPayout = calculatedPayout.toFixed(2)
}
function winBetSwitch (switchValue){
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet * (foldWinBet*winRepProvision)
}
}
else{
return beginBet
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return parseFloat(beginBet + (incWinBet*winRepProvision))}
}
else{
return beginBet
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
gameStatus++
winRepCountReset(true)
return beginBet
}else{
winRepeatCount--
winRepProvision++
winRepeatSet--
return beginBet - (decWinBet*winRepProvision)}
}
else{
return beginBet
}
break;
case '0':
return beginBet
break;
}
}
function winPOSwitch (switchValue){
switch(switchValue) {
case '1':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout * Math.pow(foldWinPO,winRepProvision)}
}
else{
return beginPayout
}
break;
case '2':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return parseFloat(beginPayout + (incWinPO*winRepProvision))
}
}
else{
return beginPayout
}
break;
case '3':
if(!gameStatus){
if(!winRepeatCount){
if(!gameStatus){
gameStatus++
}
winRepCountReset(true)
return beginPayout
}else{
if(winRepeatSet){
winRepeatCount--
winRepProvision++
}else{
if(!winRepeatSet)
winRepeatSet++
}
return beginPayout - (decWinPO*winRepProvision)}
}
else{
return beginPayout
}
break;
case '0':
return beginPayout
break;
}
}
function lossBetSwitch (switchValue){
switch(switchValue) {
case '1':
return beginBet * (foldLossBet*gameCouter)
break;
case '2':
return parseFloat(beginBet + (incLossBet*gameCouter))
break;
case '3':
return beginBet - (decLossBet*gameCouter)
break;
case '0':
return beginBet
break;
}
}
function lossPOSwitch (switchValue){
switch(switchValue) {
case '1':
return beginPayout * Math.pow(foldLossPO,gameCouter)
break;
case '2':
return parseFloat(beginPayout + (incLossPO*gameCouter))
break;
case '3':
return beginPayout - (decLossPO*gameCouter)
break;
case '0':
return beginPayout
break;
}
}
function counterReset(itsZero){
if(itsZero){
gameCouter--
if(!gameCouter){
gameCouter++
return
}
counterReset(true)
}
}
function winRepCountReset(itsZero){
if(!winRepProvision){
return
}
if(itsZero){
winRepeatCount++
winRepProvision--
if(!winRepProvision){
return
}
winRepCountReset(true)
}
}
}
}
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