EtherCrash Script PoChanger v1

EtherCrash Script PoChanger v1

After a lost game with this script, you can make both bet and payout adjustment.

 

 

In the first “ baseBet” field, type the amount you want to play in the first game, in the second “Payout” field, type the starting rate. In the third “increasePayout” area, type the odds you will play when you lose the game. You can set different payouts for each game using the increase and decrease fields.Use the loss bet Settings area to increase your bet when you lose the game. likewise, you can increase or decrease the amount of the bet or multiply by a fixed rate.betting increases and decreases on the “fix fold” rate. If you do not wish to place a high bet, enter the limit in the fourth field. You can use the “Fixed folding calculation” table to calculate the odds.

 

Script Test Result

Script test results are shared for the purpose of opinion only. Since the game strategies used do not carry 100% certainty, we do not make such shares in order to prevent bad thoughts about our site in negative results. shared scripts are given to you as a tool for your own strategies.

 

Watch the case study video.

 

 

How to use script

 
// ********* Crash.Bet EtherCrash PoChanger v1 ********* // Base bet is Here var baseBet = 1; // Base Payout is Here var Payout = 2; // loss Increase Payout is Here // ** Adds to the base payout ** // ** 1 = 0.01 ** // ** 0 = Base Payout ** // ** If the number is negative, the ratio decreases ** var IncreasePayout = 0; // Loss Increase Bet is Here // ** This rate is multiplied by the current bet ** // ** 1 = Base Bet ** var onLossIncreaseQty = 2; // Win Increase Bet is Here // ** 1 = Base Bet ** var onWinIncreaseQty = 1; // Max. Bet is Here var maxBetStop = 100000; // ********** Do not make changes in this area ********* var currentBet = baseBet * 100; var currentPayout = Payout; engine.on('game_starting', function() { var lastGamePlay = engine.lastGamePlay(); if (lastGamePlay == 'LOST') { console.log('You Loss!!'); if(onLossIncreaseQty == 1) currentBet = baseBet; else { currentBet = currentBet * onLossIncreaseQty; } if(IncreasePayout == 0) currentPayout = Payout; else { currentPayout = currentPayout + (IncreasePayout / 100) ; } } else if(lastGamePlay == 'WON') { console.log('You Won!!'); currentPayout = Payout; if(onWinIncreaseQty == 1) currentBet = baseBet * 100; else { currentBet = currentBet * onWinIncreaseQty; } } var fixedCurrentBet = Math.round(currentBet / 100) * 100; if(fixedCurrentBet > 0 && fixedCurrentBet <= engine.getBalance() && fixedCurrentBet <= engine.getMaxBet() && fixedCurrentBet <= maxBetStop * 100) { engine.placeBet(fixedCurrentBet, Math.round(currentPayout * 100), false); console.log('Next game bet:', fixedCurrentBet / 100, ' Payout:', currentPayout); } else { engine.stop(); console.log('You ran out of bits or exceeded the max bet or betting nothing :('); } }) // *******************************************************

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