Bustabit Script – PoChanger v1

Bustabit Script – Po Changer V1

After a lost game with this script, you can make both bet and payout adjustment.

 

 

Into the first “begin bet” field, type the amount you want to play in the first game,Type the start rate in the second “begin payout” field. In the third “loss payout” field, type the odds you will play when you lose the game. If you do not wish to place a high bet, enter the limit in the fourth field. Use the lost area to increase your bet when you lose the game. select “back to begin” if you do not want to change it. You can use the “fix fold calculate” table to calculate the bet fold ratio.

 

Watch the case study video.

How to use script

 
var config = { ScriptTitle: { type: 'noop', label: ' Crash.Bet PoChanger v1' }, baseBet: { value: 100, type: 'balance', label: 'Begin bet' }, basePayout: { value: 2, type: 'multiplier', label: 'Begin Payout' }, payoutloss: { value: 1.90, type: 'multiplier', label: 'Loss Payout' }, stop: { value: 1e8, type: 'balance', label: 'stop if bet >' }, loss: { value: 'increase', type: 'radio', label: 'Loss', options: { base: { type: 'noop', label: 'Back to Begin' }, increase: { value: 2, type: 'multiplier', label: 'Add Bet' }, } }, win: { value: 'base', type: 'radio', label: 'Win', options: { base: { type: 'noop', label: 'Back to Begin' }, increase: { value: 2, type: 'multiplier', label: 'Add Bet' }, } } }; log('Script is running..'); var currentBet = config.baseBet.value; var currentPayout = config.basePayout.value engine.bet(roundBit(currentBet), currentPayout); log('Begining game Bet:', currentBet / 100, 'bits, Payout', currentPayout); engine.on('GAME_STARTING', onGameStarted); engine.on('GAME_ENDED', onGameEnded); function onGameStarted() { engine.bet(roundBit(currentBet), currentPayout); } function onGameEnded() { var lastGame = engine.history.first() if (!lastGame.wager) { return; } // Win if (lastGame.cashedAt) { if (config.win.value === 'base') { currentBet = config.baseBet.value; currentPayout = config.basePayout.value; } else { console.assert(config.win.value === 'increase'); currentBet *= config.win.options.increase.value; currentPayout = config.basePayout.value; } log('Win, Next game Bet:', currentBet / 100, 'bits, Payout', currentPayout) } else { // Loss if (config.loss.value === 'base') { currentBet = config.baseBet.value; currentPayout = config.basePayout.value; } else { console.assert(config.loss.value === 'increase'); currentBet *= config.loss.options.increase.value; currentPayout = config.payoutloss.value; log('Loss, Next game Payout change to', currentPayout) } log('Next game Bet:', currentBet / 100, 'bits, Payout:', currentPayout) } if (currentBet > config.stop.value) { log(currentBet, 'Maximum amount reached, Script stopped.'); engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); } } function roundBit(bet) { return Math.round(bet / 100) * 100; }

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