Bustabit Script – Po Changer V1.1

Bustabit Script – Po Changer V1.1

After a lost game with this script, you can make both bet and payout adjustment.

 

 

In the first “ Begin bet” field, type the amount you want to play in the first game, in the second “Begin payout” field, type the starting rate. In the third “Loss payout settings” area, type the odds you will play when you lose the game. You can set different payouts for each game using the increase and decrease fields.Use the loss bet Settings area to increase your bet when you lose the game. likewise, you can increase or decrease the amount of the bet or multiply by a fixed rate.betting increases and decreases on the “fix fold” rate. If you do not wish to place a high bet, enter the limit in the fourth field. You can use the “Fixed folding calculation” table to calculate the odds.

 

Script Test Result

Script test results are shared for the purpose of opinion only. Since the game strategies used do not carry 100% certainty, we do not make such shares in order to prevent bad thoughts about our site in negative results. shared scripts are given to you as a tool for your own strategies.

 

Watch the case study video.

New version video will be added soon.

 

 

Change Log

Ver.1.1

  • Betting rounding.
  • Added payout increment and decrement feature for each lost game.
  • Added bets increase and decrease for each game lost.

Old Versions

Po Changer V1

How to use script

 
var config = { ScriptTitle: { type: 'noop', label: ' Crash.Bet PoChanger v1.1' }, baseBet: { value: 100, type: 'balance', label: 'Begin bet' }, warning1: { type: 'noop', label: 'Warning: Make sure to use the high bet limitation!' }, stop: { value: 1e8, type: 'balance', label: 'stop if bet >' }, poSettings: { type: 'noop', label: 'Payout Settings' }, basePayout: { value: 2, type: 'multiplier', label: 'Begin Payout' }, lossPoSettings: { value: 'fixPo', type: 'radio', label: 'Loss Payout Settings', options: { fixPo: { value: 1.99, type: 'multiplier', label: 'Loss Fix Payout' }, increasePo: { value: 1, type: 'multiplier', label: 'Increase payout by +' }, decreasePo: { value: 1, type: 'multiplier', label: 'Decrease payout by -' } } }, lossPoSettinginfo: { type: 'noop', label: 'Increase and Decrease 1 = 0.01' }, lossBetSettings: { value: 'fixBet', type: 'radio', label: 'Loss Bet Settings', options: { fixBet: { value: 2, type: 'multiplier', label: 'Fix fold Bet' }, increaseBet: { value: 1, type: 'multiplier', label: 'Increase fold bet by +' }, decreaseBet: { value: 1, type: 'multiplier', label: 'Decrease fold bet by -' } } }, lossBetSettingsinfo: { type: 'noop', label: 'Increase and Decrease 1 = 0.01' }, warning2: { type: 'noop', label: 'Warning: Please check your calculations before running!' }, }; log('Script is running..'); var currentBet = config.baseBet.value; var currentPayout = config.basePayout.value var baseFoldPo = config.lossBetSettings.options.fixBet.value; engine.bet(roundBit(currentBet), currentPayout); log('Begining game Bet:', currentBet / 100, 'bits, Payout', currentPayout); engine.on('GAME_STARTING', onGameStarted); engine.on('GAME_ENDED', onGameEnded); function onGameStarted() { engine.bet(roundBit(currentBet), currentPayout); log('Next game Bet:', currentBet / 100, 'bits, Payout:', currentPayout) } function onGameEnded() { var lastGame = engine.history.first() if (!lastGame.wager) { return; } // Win if (lastGame.cashedAt) { currentBet = config.baseBet.value; currentPayout = config.basePayout.value; baseFoldPo = config.lossBetSettings.options.fixBet.value; log('Win, Next game Bet:', currentBet / 100, 'bits, Payout', currentPayout) } else { // Loss if (config.lossPoSettings.value === 'fixPo') { currentPayout = config.lossPoSettings.options.fixPo.value; log('Loss, Next game Payout change to', currentPayout) if (config.lossBetSettings.value === 'fixPo') { currentBet = Math.ceil(currentBet * baseFoldPo / 100) * 100; } else { if (config.lossBetSettings.value === 'increaseBet') { baseFoldPo = baseFoldPo + (config.lossBetSettings.options.increaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } else { console.assert(config.lossBetSettings.value === 'decreaseBet'); baseFoldPo = baseFoldPo + (config.lossBetSettings.options.decreaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } } } else { if (config.lossPoSettings.value === 'increasePo') { currentPayout += config.lossPoSettings.options.increasePo.value / 100; log('Loss, Next game Payout change to', currentPayout) if (config.lossBetSettings.value === 'fixPo') { currentBet = Math.ceil(currentBet * baseFoldPo / 100) * 100; } else { if (config.lossBetSettings.value === 'increaseBet') { baseFoldPo = baseFoldPo + (config.lossBetSettings.options.increaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } else { console.assert(config.lossBetSettings.value === 'decreaseBet'); baseFoldPo = baseFoldPo + (config.lossBetSettings.options.decreaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } } } else { console.assert(config.lossPoSettings.value === 'decreasePo'); currentPayout -= config.lossPoSettings.options.decreasePo.value / 100; log('Loss, Next game Payout change to', currentPayout) if (config.lossBetSettings.value === 'fixPo') { currentBet = Math.ceil(currentBet * baseFoldPo / 100) * 100; } else { if (config.lossBetSettings.value === 'increaseBet') { baseFoldPo = baseFoldPo + (config.lossBetSettings.options.increaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } else { console.assert(config.lossBetSettings.value === 'decreaseBet'); baseFoldPo = baseFoldPo + (config.lossBetSettings.options.decreaseBet.value / 100); currentBet = Math.ceil((currentBet * baseFoldPo)/100)*100; } } } } } if (currentBet > config.stop.value) { log(currentBet, 'Maximum amount reached, Script stopped.'); engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); } } function roundBit(bet) { return Math.round(bet / 100) * 100; }

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