Bustabit Script – Manuel Enter V1

Bustabit Script – Manuel Enter V1

New Script



The Manual Enter Script allows you to easily bet the odds and amount you want without complicated algorithms.

 

 

By writing manual bets of different amounts and rates, it will allow you to easily play strategies that normally require very complex coding. You can place up to 10 manual bets and disable bet lines that you will not use if you want to place less bets.
 

Watch the case study video.


How to use script
 
var config = { ScriptTitle: { type: 'noop', label: ' Crash.Bet Manuel Enter v1'}, stopbet: { value: 1e8, type: 'balance', label: 'stop if bet >' }, loss: { value: 'base', type: 'radio', label: 'End of game list', options: { base: { type: 'noop', label: 'Return to base bet' }, last: { type: 'noop', label: 'continue last bet' }, stop: { type: 'noop', label: 'Stop bet' }, } }, game1: { type: 'noop', label: 'Game 1' }, baseBet: { value: 1000, type: 'balance', label: 'Bet :' }, basePayout: { value: 2, type: 'multiplier', label: 'Payout:' }, game2: { type: 'noop', label: 'Game 2' }, run2: { value: true, type: 'checkbox', label: 'Run' }, game2bet: { value: 1000, type: 'balance', label: 'Bet :' }, game2po: { value: 2, type: 'multiplier', label: 'Payout:' }, game3: { type: 'noop', label: 'Game 3' }, run3: { value: true, type: 'checkbox', label: 'Run' }, game3bet: { value: 1000, type: 'balance', label: 'Bet :' }, game3po: { value: 2, type: 'multiplier', label: 'Payout:' }, game4: { type: 'noop', label: 'Game 4' }, run4: { value: true, type: 'checkbox', label: 'Run' }, game4bet: { value: 1000, type: 'balance', label: 'Bet :' }, game4po: { value: 2, type: 'multiplier', label: 'Payout:' }, game5: { type: 'noop', label: 'Game 5' }, run5: { value: true, type: 'checkbox', label: 'Run' }, game5bet: { value: 1000, type: 'balance', label: 'Bet :' }, game5po: { value: 2, type: 'multiplier', label: 'Payout:' }, game6: { type: 'noop', label: 'Game 6' }, run6: { value: true, type: 'checkbox', label: 'Run' }, game6bet: { value: 1000, type: 'balance', label: 'Bet :' }, game6po: { value: 2, type: 'multiplier', label: 'Payout:' }, game7: { type: 'noop', label: 'Game 7' }, run7: { value: true, type: 'checkbox', label: 'Run' }, game7bet: { value: 1000, type: 'balance', label: 'Bet :' }, game7po: { value: 2, type: 'multiplier', label: 'Payout:' }, game8: { type: 'noop', label: 'Game 8' }, run8: { value: true, type: 'checkbox', label: 'Run' }, game8bet: { value: 1000, type: 'balance', label: 'Bet :' }, game8po: { value: 2, type: 'multiplier', label: 'Payout:' }, game9: { type: 'noop', label: 'Game 9' }, run9: { value: true, type: 'checkbox', label: 'Run' }, game9bet: { value: 1000, type: 'balance', label: 'Bet :' }, game9po: { value: 2, type: 'multiplier', label: 'Payout:' }, game10: { type: 'noop', label: 'Game 10' }, run10: { value: true, type: 'checkbox', label: 'Run' }, game10bet: { value: 1000, type: 'balance', label: 'Bet :' }, game10po: { value: 2, type: 'multiplier', label: 'Payout:' }, }; log('Script Runing...'); var currentBet = config.baseBet.value; var currentPayout = config.basePayout.value; // try begin bet engine.bet(roundBit(currentBet), currentPayout); log(' Next Bet', currentBet / 100, 'bits, Payout', currentPayout); engine.on('GAME_STARTING', onGameStarted); engine.on('GAME_ENDED', onGameEnded); function onGameStarted() { engine.bet(roundBit(currentBet), currentPayout); } function onGameEnded() { var lastGame = engine.history.first(); var LastGameid = engine.history.first().id; var before = engine.history.slice(); var beforeGame1 = before[1]; var beforeGame2 = before[2]; var beforeGame3 = before[3]; var beforeGame4 = before[4]; var beforeGame5 = before[5]; var beforeGame6 = before[6]; var beforeGame7 = before[7]; var beforeGame8 = before[8]; var beforeGame9 = before[9]; var profit = ((lastGame.wager * lastGame.cashedAt) / 100); // if have bet if (!lastGame.wager) { return; } // if win if (lastGame.cashedAt) { currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game', profit, 'bit Win, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (lastGame.wager == config.baseBet.value && config.run2.value == true) { currentBet = config.game2bet.value; currentPayout = config.game2po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame1.wager > 0 && config.run2.value == true) { if (beforeGame1.cashedAt ) { currentBet = config.game2bet.value; currentPayout = config.game2po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame1.wager == config.baseBet.value && config.run3.value == true) { currentBet = config.game3bet.value; currentPayout = config.game3po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame2.wager > 0 && config.run3.value == true) { if (beforeGame2.cashedAt) { currentBet = config.game3bet.value; currentPayout = config.game3po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame2.wager == config.baseBet.value && config.run4.value == true) { currentBet = config.game4bet.value; currentPayout = config.game4po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame3.wager > 0 && config.run4.value == true) { if (beforeGame3.cashedAt) { currentBet = config.game4bet.value; currentPayout = config.game4po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame3.wager == config.baseBet.value && config.run5.value == true) { currentBet = config.game5bet.value; currentPayout = config.game5po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame4.wager > 0 && config.run5.value == true) { if (beforeGame4.cashedAt) { currentBet = config.game5bet.value; currentPayout = config.game5po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame4.wager == config.baseBet.value && config.run6.value == true) { currentBet = config.game6bet.value; currentPayout = config.game6po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame5.wager > 0 && config.run6.value == true) { if (beforeGame5.cashedAt) { currentBet = config.game6bet.value; currentPayout = config.game6po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame5.wager == config.baseBet.value && config.run7.value == true) { currentBet = config.game7bet.value; currentPayout = config.game7po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame6.wager > 0 && config.run7.value == true) { if (beforeGame6.cashedAt) { currentBet = config.game7bet.value; currentPayout = config.game7po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame6.wager == config.baseBet.value && config.run8.value == true) { currentBet = config.game8bet.value; currentPayout = config.game8po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame7.wager > 0 && config.run8.value == true) { if (beforeGame7.cashedAt) { currentBet = config.game8bet.value; currentPayout = config.game8po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame7.wager == config.baseBet.value && config.run9.value == true) { currentBet = config.game9bet.value; currentPayout = config.game9po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame8.wager > 0 && config.run9.value == true) { if (beforeGame8.cashedAt) { currentBet = config.game9bet.value; currentPayout = config.game9po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame8.wager == config.baseBet.value && config.run10.value == true) { currentBet = config.game10bet.value; currentPayout = config.game10po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else if (beforeGame9.wager > 0 && config.run10.value == true) { if (beforeGame9.cashedAt) { currentBet = config.game10bet.value; currentPayout = config.game10po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game10bet.value; currentPayout = config.game10po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game9bet.value; currentPayout = config.game9po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game8bet.value; currentPayout = config.game8po.valu log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game7bet.value; currentPayout = config.game7po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game6bet.value; currentPayout = config.game6po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game5bet.value; currentPayout = config.game5po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game4bet.value; currentPayout = config.game4po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game3bet.value; currentPayout = config.game3po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.game2bet.value; currentPayout = config.game2po.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } } else { if(config.loss.value === 'base'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else if(config.loss.value === 'last'){ currentBet = config.baseBet.value; currentPayout = config.basePayout.value; log('Last Game ', lastGame.wager / 100, 'bit Loss, Next game', currentBet / 100, 'bits, Payout', currentPayout) }else{ engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Last Game ', lastGame.wager / 100, 'bit Loss. End of the list, the game was stopped') } } if (currentBet > config.stopbet.value) { engine.removeListener('GAME_STARTING', onGameStarted); engine.removeListener('GAME_ENDED', onGameEnded); log('Was about to bet', currentBet/100, 'which triggers the stop'); } } function roundBit(bet) { return Math.round(bet / 100) * 100; }


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