BC.Game Script – Po Changer V2

BC.Game Script – Po Changer V2

After a lost game with this script, you can make both bet and payout adjustment.

 

 

In the first “begin bet” field, enter the amount you want to play in the first game, enter the starting rate in the second “begin payout” field. After a game lost in the third zone, you can continue to play by setting the odds for the number of games you specified in the third “win repeat” field. If you don’t want to place a high bet, enter the limit in field Four. When you lose the game, use the lost area to increase your bet.Use increase to increase by a fixed amount and decrease to decrease by a fixed amount. You can use the fold area to increase using a multiplier ratio.select “base payout” or “base bet” if you don’t want to change it. You can also make the bets for the game won after the lost game. these settings work for the number of games you have entered in the “win repeat” field and then return to the initial bet amount. You can use the “fix fold calculate” table to calculate the bet fold ratio.

Watch the case study video.

Open BC.Game

 

 

Change Log

Ver.2.0

  • Bet settings after the lost game have been improved.
  • Adding and decreasing flat rate bets have been added.
  • Adding and decreasing flat rate payout has been added.
  • Bet settings have been improved for the game won after the game lost, the desired setting for the specified number of games.
  • Adding and decreasing flat rate bets have been added.
  • Adding and decreasing flat rate payout have been added.

 

How to use script

Open BC.Game

 

 
var config = { ScriptTitle: { label: 'Crash.Bet BC.Game Script PoChanger v2', type: 'title' }, baseBet: { value: currency.minAmount, type: 'number', label: 'Begin bet' }, basePayout: { value: 2, type: 'number', label: 'Begin Payout' }, winRepeat: { value: 1, type: 'number', label: 'Win Repeat' }, stop: { value: 1e8, type: 'number', label: 'stop if bet >' }, onLoseTitle: { label: 'On Lose Payout Settings', type: 'title' }, lossPO: { value: '0', type: 'radio', label: 'Loss', options: [{ value: '2', label: 'Increase' }, { value: '3', label: 'Decrease' },{ value: '1', label: 'Fold Payout' } ,{ value: '0', label: 'Base Payout' } ] }, incLossPO:{ value: 1, type: 'number', label: 'Increase' }, decLossPO:{ value: 1, type: 'number', label: 'Decrease' }, foldLossPO:{ value: 2, type: 'number', label: 'Fold Payout' }, onLoseTitle2: { label: 'On Lose Bet Settings', type: 'title' }, lossBet: { value: '1', type: 'radio', label: 'Loss', options: [{ value: '2', label: 'Increase' }, { value: '3', label: 'Decrease' },{ value: '1', label: 'Fold Bet' } ,{ value: '0', label: 'Base Bet' } ] }, incLossBet:{ value: 1, type: 'number', label: 'Increase' }, decLossBet:{ value: 1, type: 'number', label: 'Decrease' }, foldLossBet:{ value: 2, type: 'number', label: 'Fold Bet' } , onWinTitle: { label: 'On Win Payout Settings', type: 'title' }, winPO: { value: '0', type: 'radio', label: 'Loss', options: [{ value: '2', label: 'Increase' }, { value: '3', label: 'Decrease' },{ value: '1', label: 'Fold Payout' } ,{ value: '0', label: 'Base Payout' } ] }, incWinPO:{ value: 1, type: 'number', label: 'Increase' }, decWinPO:{ value: 1, type: 'number', label: 'Decrease' }, foldWinPO:{ value: 2, type: 'number', label: 'Fold Payout' }, onWinTitle2: { label: 'On Win Bet Settings', type: 'title' }, winBet: { value: '0', type: 'radio', label: 'Loss', options: [{ value: '2', label: 'Increase' }, { value: '3', label: 'Decrease' },{ value: '1', label: 'Fix Fold' } ,{ value: '0', label: 'Base Bet' } ] }, incWinBet:{ value: 1, type: 'number', label: 'Increase' }, decWinBet:{ value: 1, type: 'number', label: 'Decrease' }, foldWinBet:{ value: 2, type: 'number', label: 'Fold Bet' } }; function main () { idetifier(config.baseBet.value, config.basePayout.value, engine.getHistory(), config.lossPO.value, config.incLossPO.value, config.decLossPO.value, config.foldLossPO.value, config.lossBet.value, config.incLossBet.value, config.decLossBet.value, config.foldLossBet.value, config.winPO.value, config.incWinPO.value, config.decWinPO.value, config.foldWinPO.value, config.winBet.value, config.incWinBet.value, config.decWinBet.value, config.foldWinBet.value, config.winRepeat.value, 0, 1, 1, 1) function idetifier(beginBet, beginPayout, history, lossPO, incLossPO, decLossPO, foldLossPO, lossBet, incLossBet, decLossBet, foldLossBet, winPO, incWinPO, decWinPO, foldWinPO, winBet, incWinBet, decWinBet, foldWinBet, winRepeatCount, winRepProvision, winRepeatSet, gameStatus, gameCouter ){ engine.on('GAME_STARTING', function () { if (!history[0].wager) { engine.bet(beginBet, beginPayout); return } // Win if (history[0].cashedAt) { if(!gameStatus){ counterReset(true) } log.success('You Win!!') gameStarter(winBetSwitch(winBet),winPOSwitch(winPO)) } else { if(gameStatus){ gameStatus-- } winRepCountReset(true) // Loss log.error('Loss, Next game Bet and Payout change') gameStarter(lossBetSwitch(lossBet),lossPOSwitch(lossPO)) gameCouter++ } }) function gameStarter(currentBet,currentPayout){ if (currentBet > config.stop.value) { log.error('Maximum amount reached, Script stopped.'); engine.stop(); } engine.bet(currentBet, currentPayout.toFixed(2)); } function winBetSwitch (switchValue){ switch(switchValue) { case '1': if(!gameStatus){ if(!winRepeatCount){ gameStatus++ winRepCountReset(true) return beginBet }else{ winRepeatCount-- winRepProvision++ winRepeatSet-- return beginBet * (foldWinBet*winRepProvision) } } else{ return beginBet } break; case '2': if(!gameStatus){ if(!winRepeatCount){ gameStatus++ winRepCountReset(true) return beginBet }else{ winRepeatCount-- winRepProvision++ winRepeatSet-- return parseFloat(beginBet + (incWinBet*winRepProvision))} } else{ return beginBet } break; case '3': if(!gameStatus){ if(!winRepeatCount){ gameStatus++ winRepCountReset(true) return beginBet }else{ winRepeatCount-- winRepProvision++ winRepeatSet-- return beginBet - (decWinBet*winRepProvision)} } else{ return beginBet } break; case '0': return beginBet break; } } function winPOSwitch (switchValue){ switch(switchValue) { case '1': if(!gameStatus){ if(!winRepeatCount){ if(!gameStatus){ gameStatus++ } winRepCountReset(true) return beginPayout }else{ if(winRepeatSet){ winRepeatCount-- winRepProvision++ }else{ if(!winRepeatSet) winRepeatSet++ } return beginPayout * Math.pow(foldWinPO,winRepProvision)} } else{ return beginPayout } break; case '2': if(!gameStatus){ if(!winRepeatCount){ if(!gameStatus){ gameStatus++ } winRepCountReset(true) return beginPayout }else{ if(winRepeatSet){ winRepeatCount-- winRepProvision++ }else{ if(!winRepeatSet) winRepeatSet++ } return parseFloat(beginPayout + (incWinPO*winRepProvision)) } } else{ return beginPayout } break; case '3': if(!gameStatus){ if(!winRepeatCount){ if(!gameStatus){ gameStatus++ } winRepCountReset(true) return beginPayout }else{ if(winRepeatSet){ winRepeatCount-- winRepProvision++ }else{ if(!winRepeatSet) winRepeatSet++ } return beginPayout - (decWinPO*winRepProvision)} } else{ return beginPayout } break; case '0': return beginPayout break; } } function lossBetSwitch (switchValue){ switch(switchValue) { case '1': return beginBet * (foldLossBet*gameCouter) break; case '2': return parseFloat(beginBet + (incLossBet*gameCouter)) break; case '3': return beginBet - (decLossBet*gameCouter) break; case '0': return beginBet break; } } function lossPOSwitch (switchValue){ switch(switchValue) { case '1': return beginPayout * Math.pow(foldLossPO,gameCouter) break; case '2': return parseFloat(beginPayout + (incLossPO*gameCouter)) break; case '3': return beginPayout - (decLossPO*gameCouter) break; case '0': return beginPayout break; } } function counterReset(itsZero){ if(itsZero){ gameCouter-- if(!gameCouter){ gameCouter++ return } counterReset(true) } } function winRepCountReset(itsZero){ if(!winRepProvision){ return } if(itsZero){ winRepeatCount++ winRepProvision-- if(!winRepProvision){ return } winRepCountReset(true) } } } }

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